Games
The Archive's games teach the founding standards, rules and institutions of the Network through its own records. Each is drawn from a record series described in the catalogue, and each is scored against what the record shows actually happened, so that a player learns not only the rule but the case in which it was first applied.
The games are demonstrations: each page describes the game and how it is played, and the games themselves will be released on this site in stages, once the records they are drawn from are complete. Release dates are announced on this site when they are confirmed.
- Protocol Detective
- Match archived message envelopes to the standard that produced them.
- Ages 10 and up · About 15 minutes
- Relay Run
- Route a message across the Network's relay sites before the clock runs out.
- Ages 8 and up · About 10 minutes
- The Registrar's Desk
- Decide which applications for membership meet the certification rules.
- Ages 12 and up · About 20 minutes
- Declare or Refuse
- Sort arriving items under the Network's entry rules.
- Ages 8 and up · About 10 minutes
Teachers and member organisations who wish to use the games once released may register their interest by email. The records on which the games are based are described in the Catalogue, and the same records are presented with commentary in the Archive's Exhibitions.